Currently working at Zwift as a Lead 3D Artist.
Primary skills include modeling/sculpting, UV unwrapping, and texturing: environments, props, and cars. Handled most 3D animation tasks, rigging, and simple VFX on mobile titles. A lot of mobile game experience. Personal work includes next-gen capabilities.
3DS Max, Maya, Z brush, Substance Painter and Designer, Unity, Photoshop, XNormal